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"There's no point in making a mistake unless you understand the mistake so that you don’t make it again."
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![]() Forrester is several hundred years behind the times; a small boy demonstrates the entertainment and simulation capabilities of the view-walls in his parent's apartment.
Note the use of an inset panel that shows different views of the user's ship in relation to its surroundings.
When Forrester asks his own joymaker how the device works, it responds as follows:
Compare this to the Saga simulation from Arthur C. Clarke's 1956 novel The City and the Stars, the reference for cyberspace, by William Gibson, the virtual matrix from The Judas Mandala (1982) by Damien Broderick and the Saga simulation from Arthur C. Clarke's 1956 novel The City and the Stars. Note also the DreamTime Scleral Contact Lenses From The California Voodoo Game (1992) by Larry Niven (w/S. Barnes). Also, see the The Veldt from Ray Bradbury's work. Comment/Join this discussion ( 0 ) | RSS/XML | Blog This | Additional
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