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"Always listen to experts. They'll tell you what can't be done and why. Then do it."
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As far as I know, this is the first instance.
Here is a somewhat more detailed description from Neuromancer, which Gibson published two years later.
The matrix has its roots in primitive arcade games...Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts... A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding into the distance...
Although the word "cyberspace" is often used to describe the World Wide Web and/or the Internet, neither of these yet measure up to what Gibson was talking about.
Compare this to the Saga simulation from Arthur C. Clarke's 1956 novel The City and the Stars, the virtual matrix from The Judas Mandala (1982) by Damien Broderick and the Saga simulation from Arthur C. Clarke's 1956 novel The City and the Stars. Note also the DreamTime Scleral Contact Lenses From The California Voodoo Game (1992) by Larry Niven (w/S. Barnes). Comment/Join this discussion ( 0 ) | RSS/XML | Blog This | Additional
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