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Science Fiction
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"IMHO, having students do computer games projects is absolutely the best possible way to teach programming, graphics, software engineering, object oriented programming, etc."
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As far as I know, this is the first use of this specific phrase, if not the general idea.
Compare to jump point from Bill for Delivery (1964) by Christopher Anvil, collapsar jump from The Forever War (1974) by Joe Haldeman, hyperspace jump from Foundation(1951) by Isaac Asimov, Alderson point (Crazy Eddie) from The Mote in God's Eye (1974) by Niven and Pournelle, planoforming from The Game of Rat and Dragon (1953) by Cordwainer Smith, jumpdoor from Whipping Star (1969) by Frank Herbert. Comment/Join this discussion ( 0 ) | RSS/XML | Blog This | Additional
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