eyeSight Gesture Control Of Android Phones

eyeSight lets you control your mobile device with simple hand gestures; it uses the front-facing camera on devices like the Sprint Evo 4g and the iPhone 4 to see your gestures and then convert them into commands.

Two distinct products are being offered: eyeCan for phone control and eyePlay for gaming. Take a look at this explanatory video.


(eyeSight Gesture Control of a cell phone video)

The company - eyeSight Mobile Technologies - claims these benefits for their gesture-control technology:

  • Software based - does not require any hardware changes.
  • Increased revenue opportunity as a result of easier operation of existing services.
  • Enables greater differentiation through the introduction of new and intuitive ways to operate applications and services.
  • Simple API, facilitating easy integration with operating platforms and applications.
  • Small footprint, optimized for CPU and power consumption.
eyeSight has two different approaches: eyeCan, which provides a touch-free interface for phone use, and eyePlay, which seeks to provide a gaming interface.

Utilizing the mobile phone's built-in camera, along with advanced real-time image processing algorithms eyePlay allows gamers to play beyond the boundaries of their screens and keypads.

eyePlay recognizes 4 direction of a hand motion – Left, right, up and down, in addition, eyePlay recognizes ‘blocking’ hand gesture as well as a repetitively waving hand motion.

Enhance the User Experience in your games by allowing the gamers to use the actual hand motions they would use in a real life scenario, instead of using the less intuitive controls available today

Douglas Adams wrote about the idea of gesture-controlled systems more than thirty years ago in his 1979 blockbuster The Hitchhiker's Guide to the Galaxy. In typical form, he also illustrated some potential problems with such a system (any comments, eyeSight?):

The machine was rather difficult to operate. For years radios had been operated by means of pressing buttons and turning dials; then as the technology became more sophisticated the controls were made touch-sensitive--you merely had to brush the panels with your fingers; now all you had to do was wave your hand in the general direction of the components and hope. It saved a lot of muscular expenditure, of course, but meant that you had to sit infuriatingly still if you wanted to keep listening to the same program.

Zaphod waved a hand and the channel switched again.
(Read more about the Gesture-Controlled Device )

From eyeSight via Gigaom.

Scroll down for more stories in the same category. (Story submitted 6/8/2010)

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