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"...science fiction is sort of like a sociological genome. It's a huge range of possible futures, most of them useless; some vital. You never really know in advance."
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The IFGS has an interesting history, which starts with the description of the organization in the novel. The IFGS runs live action role playing games (LARPs), in which a scenario is established (like an expedition to Tibet). Everyone plays the game out in something like a real-world setting (not necessarily Tibet), while a Game Master keeps score.
After reading the novel, John Cade and Mark Simmons of Boulder, Co., created a real-world organization called the IFGS. Together they ran a game called "The Truing." By the late 1980's, there were also chapters in Dallas, Los Angeles and New England.
Authors Niven and Barnes attended an early IFGS convention; Barnes played in an IFGS licensed game in Colorado. In future Dream Park novels, Niven and Barnes adopted the "real-world" IFGS as the historic background for their future one.
Read a bit more about the history of the "real" International Fantasy Gaming Society. Comment/Join this discussion ( 0 ) | RSS/XML | Blog This | Additional
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