William Gibson:
Science Fiction Technology and Ideas
William Gibson was born in South Carolina; he went to Canada when he was 19. His first novel, Neuromancer won both the Hugo and Nebula awards in 1984.
Invention/Technology Source Work (Publication Date)

Dustplug - cover your Microsoft slot
A cover specially made to protect one's microsoft socket; a tongue retainer for your brain.

Count Zero (1986)

Electromagnetic Shotgun - take out an AI
A device to shut down an artificial intelligence if it becomes dangerous.

Neuromancer (1984)

Eyephone(s) - big screen in a small package
A projection system using small goggles to project an image directly on your eye.

Idoru (1996)

Fractal Knife - more cutting surface
The blade uses a fractal geometry to increase its cutting surface.

Virtual Light (1993)

Freeside Orbital Resort
A resort that orbits the Earth.

Neuromancer (1984)

GPS Sunglasses - you are here
Sunglasses that contain both global positioning system components and cell phone services.

All Tomorrow's Parties (1999)

Graffiti-Eating Finish - never wash those walls again
A wall covering that maintained itself, eating any graffiti placed on it.

All Tomorrow's Parties (1999)

Headset - wireless ear-clips
Wireless headsets provide computer language translation.

Idoru (1996)

High Orbit Archipelago
The habitable spaces in high earth orbit.

Mona Lisa Overdrive (1988)

Hood Hologram
A hologrammatic display on the outside surface of a car.

Virtual Light (1993)

Hotdesk - the cubicle is the computer
A desk space that was itself ready for input.

Idoru (1996)

House Voice - Thurber's nightmare
A house-based system that mediates technologies (like phone) with a verbal interface directed to the inhabitants of the house.

Mona Lisa Overdrive (1988)

Hovercraft - rides on a cushion of air
A vehicle that moves about on a cushion of air.

Mona Lisa Overdrive (1988)

ICE (intrusion countermeasures electronics) - anti-hacker
Electronic protection for computer databases.

Neuromancer (1984)

Idoru - a software-generated personality
A virtual person like a video game character; an entity given specific characteristics, existing only in computer networks.

Idoru (1996)

Image-Amps
Boost the signal from the eyes to see in the dark.

Neuromancer (1984)

Implanted Microprocessor Monitor
Chips that are implanted in people to ensure compliance with company rules.

Neuromancer (1984)

Interactive Video Column - see the world -- from convenience stores?
A video display in a chain convenience store that shows random scenes from other stores in the chain around the world.

All Tomorrow's Parties (1999)

JAL Shuttle
Shuttle capable of attaining low earth orbit.

Neuromancer (1984)

Joeboy (Muscle Grafts) - got muscles?
Additional muscle tissue added through surgery.

Neuromancer (1984)

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